Use case · 2026SCPDR / private

Designing the work behind the interface

Designing the administrative layer behind a complex industrial platform: people, services, access, change, and governance.

RoleLead Product Designer
DomainIndustrial platform
ScopeAdmin OS
FocusGovernance
Layered enterprise administrative service interfaces
Administrative services / overview
The problem

The platform reflected system architecture, not the administrator’s mental model.

The move

I reframed administration as a shared operating model for responsibility and change.

The result

A coherent foundation for people, services, access, workflows, and auditability.

Evidence / working file

The system was designed as a set of connected operating surfaces.

Figma working board showing connected administrative service screens and flows
What the board reveals
  • Multiple administrative domains were being designed as one connected experience.
  • Lists, details, configuration, and state had to work together across the same object lifecycle.
  • The visual system was part of the architecture, not a final layer added after the workflows.

Source: Figma working file · administrative services / ex-SCPDR

01 · Model the complexity

The screens were only one part of the problem.

Administrative work crossed organizational roles, services, permissions, and operational rules. The first design task was not styling the screens. It was finding the relationships that made the system understandable.

What I mapped

  • Who owns a service, object, or change
  • What each role can see, edit, or approve
  • Which dependencies become risky when changed
  • Where an exception needs a human decision
Administrative operating model connecting people, services, workflows, governance, and five operating stages
02 · Reframe the architecture

Users should not have to learn the platform before they can manage it.

Before and after information architecture comparison

The shift was from technical modules to administrative intent. Instead of asking users to locate the right subsystem, the product started with the responsibility they were trying to complete.

That decision gave new services the same vocabulary and kept the interface consistent beyond this set of screens.

03 · Make judgment visible

The senior design work was in the trade-offs.

Three design decision cards showing structure, visibility, and safety trade-offs
01 / STRUCTURE

Task-based navigation

I chose an information architecture organized around what administrators need to manage, accepting that it would be less literal for engineering teams.

02 / VISIBILITY

Expose ownership

I made scope, inheritance, and responsibility visible because hidden logic creates unsafe decisions in enterprise tools.

03 / SAFETY

Design for exceptions

Conflicts, missing owners, and blocked states became product states instead of last-minute error messages.

04 · Govern the system

Access is a relationship, not a toggle.

Permission design became a way to explain the organization itself: who acts, where they act, what they inherit, and when a decision needs review.

Scope

Where the role applies

Inheritance

What comes from above

Conflict

What needs attention

Outcome

What the user can do

Permission model connecting person, role, scope, and result
05 · Make change safe

High-impact changes became reviewable and traceable.

Four-step administrative change workflow from draft to audit

Draft

Configure with context

Check

Validate before submission

Review

Give the right owner a decision

Audit

Keep outcome and recovery visible

06 · Notification architecture

The “Mail” module was a cross-product communication layer.

The project discussion surfaced a more consequential part of the work: designing the notification framework that carried business events across assignment, approval, validation, deadline, and escalation workflows.

The work was bigger than writing email copy. It defined a reusable communication layer for the platform.

Read the project discussion →
Event → message pipeline
01

Business event

Assignment, approval, deadline

02

Notification service

Selects the message path

03

Template selection

Maps state to content

04

Role-aware content

Answers what matters now

05

Delivery

Email, inbox, escalation

Assignment

new · finished · accepted

Deadline

approaching · expired

Escalation

declined · info · urgent

07 · Design the message

Every notification had to answer five operational questions.

Context

Why did I receive this?

State

What happened?

Action

What do I need to do?

Priority

How urgent is it?

Destination

Where do I click?

The standardization pattern

SubjectContextPrimary actionAdditional informationFooter

A consistent structure let each event remain specific without making every notification feel like a new product.

08 · Learn and correct

Accurate was not the same as actionable.

Tried, signal, correction loop showing a design iteration

Our first version exposed too much administrative context on one surface. It was accurate, but users hesitated because the next action was not obvious.

The correction separated status, ownership, and action into distinct layers. The system became easier to trust because the interface made the decision path legible.

09 · Design infrastructure

Consistency became a governance mechanism.

The shared patterns were not a decorative library. They gave every administrative object the same vocabulary for status, ownership, warnings, actions, and history.

That made the product easier to extend without reopening the core interaction model every time a new service appeared.

Service blueprint connecting user action, interface behavior, and system evidence
10 · Outcome

A clearer administrative foundation for the platform.

Platform impact comparison showing fragmented administrative tools before and one operating model after, with unified, faster, safer, and scalable outcomes
Back to the platform

Administration is one of the platform’s main working surfaces.

View telemetry platform →